

The difficulty forces the player to become almost sociopathic in their strategy often forcing adventurer after adventurer into the depths to die deliberately in endless waves, it is only when the player refers to the Narrative that they are met with the counter-narrative of a crazed ruler committing endless selfish atrocities. Ludonarrative Dissonance refers to the conflict between a game's narrative and its gameplay, whether it fits together or expresses opposing ideologies.įor example having a narrative which paints a character as a pacifist only to have the gameplay encourage violence.Īn example of this would be in the Assassins Creed franchise where the player is given innumerable weapons and abilities charged for murder but is encouraged not to use them by the game's narrative.Īlternatively, Darkest Dungeon uses this Gameplay narrative disconnect in order send a deeper message to the player that would otherwise not be realized.Īnother franchise that uses Ludonarrative dissonance is the Bioshock Franchise How Darkest Dungeon changes our understanding of Ludonarrative Dissonanceĭarkest Dungeon's opening narrated by the players long lost mad ancestor addresses the player directly, referring to them as “the last of our noble line” and describing the horrors that have befallen your once grand estate giving you the mission of reclaiming it yourself.
